Course # 893.645
Electronic Coaching and Instruction on the Internet


Highly Interactive Distance Learning

Alfred Bork
Professor Emeritus
Information and Computer Science
University of California
Irvine,California 92697-3425

bork@uci.edu


SUMMARY

This paper proposes a new educational system, based primarily on distance learning at all levels of learning. The major learning medium for all students will be highly interactive multimedia computer based learning material that will allow us to educate everyone in the world to the mastery level. Contact with humans will also be possible. The material will be designed for use anywhere, at any time.

We recognize that all individuals are unique; no two are alike. The learning experiences will be optimized to the needs of each student, exploring carefully the problems that each student has and offering individually tailored assistance with these problems. Other students and tutors will also be involved in the learning process.

The learning units will encourage love of learning. Students should enjoy learning, and so want to do it all their lives.

OUTLINE

The paper begins with a discussion on the learning problems of students now. Then it discusses desirable goals for education.

The main body develops the concept of highly interactive multimedia learning software, and a distance learning system based on such software. This could be at all levels, from birth to death.

The paper concludes with a return to the initial problems, and a discussion of how problems may be resolved by the system proposed.

FEATURES OF THE SYSTEM

The emphasis as mentioned is on lifelong learning, from early childhood to old age, not just schools, universities, and training programs within companies. Such learning is essential for the new century. All students will master the material they study.

The student's interaction with the learning material on the computer will be through the student's natural language. The programs will resemble a conversation between a student and a human tutor. This is what is meant by highly interactive, or conversational, learning units. Programs will ask questions in the students native language, and respond to free-form student input. Multiple choice and pointing will not be used, as they do not allow for individualization of education.

An important aspect is that the computer will frequently store information about the computer, about problems and about how far the individual student has progressed. These records will be used frequently within the programs. Thus when a student returns to the computer, the computer knows about that student, and knows where to begin the new session.

Voice input will probably be the mode for this interaction. The new voice input systems from several companies are both effective and inexpensive, and can be speaker independent in the highly interactive learning environment. Keyboards will not be needed.

All materials can be directed toward encouraging everyone to live happily with other people, increasing problem solving, intuition building, and encouraging creativity.

PRODUCTION OF HIGHLY INTERACTIVE MULTIMEDIA LEARNING UNITS

Most existing systems for generating learning software do not give major priority to highly interactive units. So when we first pursued this goal twenty years ago at the University of California, Irvine, we began to develop a system for this activity. The major emphasis is on analyzing free-form natural language input. We did not, and still do not, use tactics from artificial intelligence, although they may eventually prove useful for this purpose. About ten years ago friends University of Geneva joined us in this development, Bernard Levrat and Bertrand Ibraham, so we refer to this system as the Irvine-Geneva system.

We consider that there are four stages in the development process, all about equal in costs. The first, not discussed further, is project management. The project is complex, and so demands careful management if it is to stay on time and within estimated costs.

The second stage is the most important activity, pedagogical design. All the details of the units must be designed at this time. Two stages are used, but not discussed here.

The key people in the design process are very good teachers in the area involved, working in small groups, usually about four. They identify student problems likely at each point of the interaction with the student, decide how to identify these problems within the program, and decide what help is necessary for the individual student to clear up these learning problems. The teachers formulate the questions to be asked to the students, and make all the decisions about analyzing student input at this point. These teachers, working in groups, pool their experiences with students to make these decisions. These decisions occur frequently in the design. Thus we combine learning and assessment as one continuous process, and the assessment is used to determine what learning material is presented next.

In the early days the design document, the script, was on paper. More recently Bertrand Ibrahim created an online script editor, allowing entry of the script, and allowing anything to be changed at later stages.

The third stage is implementation. Much of the code can be written by the script editor, but some human coding may be required. Media mentioned in the design is created by specialists in the area involved. We do not expect teachers to be excellent graphic artists, for example. Beta testing is done to find problems in the program.

The last stage is evaluation, both formative and summative. This is important in improving the learning units. Typical students use the material, often showing problems with the initial design. These are corrected. Several stages are used. Much of the data is stored online, on a moment to moment basis as the students participating in the evaluation use the programs.

COSTS

Although development cost will be high, but, as is the case with the UK Open University, very large numbers of students will use the interactive learning materials. So the cost per student will be much less than for current systems. In the Open University the costs are about 1/3 of the costs in traditional universities.

The learning units will be eventually available in many languages. This will further increase the size of the market, and so further reduce the cost for each student.

CONCLUSION

We have proposed a mew way to learn, for all students at at all levels. Only experimental efforts can determine if this system will be practical. But existing experience shows that the probabilities are high.
© 1998, Alfred Bork
Posted March 17, 1998 by